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namepublisher(developer)year arrow_downwarddescription
Monster Smash  Datamost1983 labelimageminimize
Save Me, Brave Knight Commodore (F°451 Software)1983 labelimageminimize
The Dark Dungeons Anirog1983 labelimageminimize
Warrior of Ras: Volume I - Dunzhin Screenplay1983This is a Rogue-like game that uniquely features fighting tactics. You can attack enemies in different locations with a chosen amount of force to achieve different damage effectiveness.

And yes, the originals are all spelled "Warrior of Ras" while the sequels are all spelled "Warrior[b][i]s[/i][/b] of Ras"
[Zerothis]
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Warriors of Ras: Volume II - Kaiv  Screenplay (Intelligent Statements)1983This is a Rogue-like game that uniquely features fighting tactics. You can attack enemies in different locations with a chosen amount of force to achieve different damage effectiveness.

And yes, the originals are all spelled "Warrior of Ras" while the sequels are all spelled "Warrior[b][i]s[/i][/b] of Ras"
[Zerothis]
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Aegean Voyage Spinnaker Software1984 labelminimizeminimize
Archon II: Adept Electronic Arts (Free Fall)1984 labelimageminimize
Bonzo Audiogenic1984 labelimageminimize
Bubble Burst Spinnaker Software (Joyce Hakansson Associates)1984This educational game teaches how alien ichthyoids bathe? labelminimizeminimize
Dinky Doo Software Projects1984 labelimageminimize
Halls of the Things Design Design Software1984 labelimageminimize
Hektik  Mastertronic1984 labelimageminimize
Maziacs dk'tronics1984 labelimageminimize
Questron SSI1984 labelimageminimize
Quo Vadis The Edge1984 labelimageminimize
The Oracle's Cave Dorcas Software1984 labelimageminimize
Where's My Bones? Interceptor Micros1984 labelimageminimize
Doriath Rabbit Software1985 labelimageminimize
Hero of the Golden Talisman Mastertronic (Mr. Chip Software)1985 labelimageminimize
Nightshade  Firebird (Ultimate Play The Game)1985 labelimageminimize
Phantasie  SSI (Logical Design Works)1985 labelimageminimize
Temple of Apshai Trilogy Epyx1985 labelimageminimize
The Bard's Tale: Tales of the Unknown  Electronic Arts (Interplay)1985 labelimageminimize
Ultima IV: Quest of the Avatar Origin1985
[4]***
[48]***Ultima IV is an RPG like none other before or since. There is no final boss to defeat and no princess (or artifact) to liberate. Rather, this game puts you on an almost spiritual journey to improve yourself in eight 'virtues' - Humility, Spirituality, Valor, Justice, Sacrifice, Honesty, and so on. Just about anything you can do in the game affects how you progress down this road: You must not steal, run from battles, or attack retreating enemies if you have any hope of winning the game. Once you have fully developed your eight virtues, you become the 'Avatar' - the embodiment of all that is good in Humanity - and the true nature of the quest is revealed. This unique RPG is definitely not for everybody, but it's still worth a try... especially for people who believe there can be nothing worthwhile in a video game.***Comes on two 5.25 inch disks, 4 sides, optionally supports 2 drives.
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Xyphus Polarware1985 labelimageminimize
Danse Macabre Funlight Software1986 labelimageminimize
Dead Zone The Power House1986I have seen two different title screens with the only difference being the copyright date. One says 1986 and one says 1988. labelimageminimize
Druid Firebird1986 labelimageminimize
Phantasie II SSI (Logical Design Works)1986 labelimageminimize
The Bard's Tale II: The Destiny Knight Electronic Arts (Interplay)1986
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The Shard of Spring SSI1986 labelimageminimize
Ultima I: The First Age of Darkness Origin1986MSRP: $39.95

As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem.

A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness".

In the box for this version was the 5.25" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves.
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Athena Imagine1987 labelimageminimize
Calvin ECP1987 labelimageminimize
Enlightenment: Druid II Firebird (Electralyte)1987 labelimageminimize
Game Over Imagine (Dinamic)1987The spanish release has a sexier and better drawn loading image. labelimageminimize
Might and Magic: Book One - Secret of the Inner Sanctum  New World Computing1987 labelimageminimize
Phantasie III: The Wrath of Nikademus SSI (Westwood Studios)1987 labelimageminimize
Rastan  Imagine1987 labelimageminimize
Solomon's Key U.S. Gold (Probe)1987[b]Compilation releases:[/b]
- Power Play Classics (together with [game=#35207]California Games[/game], [game=#36552]Hawkeye[/game], [game=#35180]Impossible Mission II[/game] and [game=#35204]Street Sports Basketball[/game]***
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Wizardry: Proving Grounds of the Mad Overlord Sir-Tech1987 labelimageminimize
Barbarian Melbourne House;Psygnosis (Icon Design)1988 labelimageminimize
Beyond the Ice Palace  Elite1988
[2]***
[78]***
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[2]***
[57]***Beyond The Ice Palace and to the North, legend tells of a mystical land where strange creatures
dwell. It is a land of fantasy and magic, of Goblins and Ghosts, of good and evil.

Recently, there has been great upset in the balance of good and evil in these lands. The forces
of evil have been burning down the forests, destroying the homes and lives of the simple
woodcutters.

One night, a meeting was held between the ancient and wise spirits of the woods. A decision
was made to appoint a single person to be responsible for returning the balance of the lands once
again by banishing the evil back from where it came. They blessed a sacred arrow with the powers
of the woods, which would summon a spirit in times of need, and shot it into the air; whoever found
the arrow would find themselves in an adventure of fantastic importance...

Various weapons may be obtained along the route. These operate differently and have varying
strengths.

In times of crisis the Spirits of the Forest may be summoned to sacrifice themselves for your needs,
they will weaken certain enemies and destroy others but use them wisely as you only start with
two spirits though you may find additional ones along the route.
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Frightmare Cascade Games1988 labelimageminimize
Garrison Rainbow Arts1988This is SOOO exactly similar to Gauntlet it isn't funny. Even the logo is copied. How they never got sued is a mystery to me!
[Garrett]
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Hawkeye Thalamus;U.S. Gold (Boys Without Brains)1988[b]Compilation releases:[/b]
- Power Play Classics (together with [game=#35207]California Games[/game], [game=#35180]Impossible Mission II[/game], [game=#36180]Solomon's Key[/game] and [game=#35204]Street Sports Basketball[/game]***
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Questron II SSI1988 labelimageminimize
The Legend of Blacksilver Epyx (Quest Software)1988 labelimageminimize
Times of Lore Origin Systems1988 labelimageminimize
Ultima V: Warriors of Destiny Origin1988
[1]***Comes on four 5.25 inch disks, 8 sides, optionally uses 2 drives.
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